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package Scenery.Thing.Weapons;

import com.jme3.scene.Node;

/**
 *
 * @author usuario
 */
public abstract class Weapon {
    
    public Weapon() {
        buildModel();
    }
    
    public abstract void buildModel();
    
    protected Node masterWeaponNode = new Node("weapon");
    public Node getMasterWeaponNode() { return masterWeaponNode; }
}
